William Bainbridge contends that the worlds of massively multiplayer online roleplaying games provide a new perspective on the human quest, one that combines the arts and simulates most aspects of real life. The quests in gameworlds also provide meaning for human action, in terms of narratives about achieving goals by overcoming obstacles.
In The Warcraft Civilization, sociologist William Sims Bainbridge goes further, arguing that WoW can be seen not only as an allegory of today but also as a virtual prototype of tomorrow, of a real human future in which tribe-like groups ...
... “Collective Behavior and Social Movements,” in Sociology, ed. Rodney Stark (Belmont, CA: Wadsworth, 1985), 492–523; James G. Flanagan, “Hierarchy in Simple 'Egalitarian' Societies,” Annual Review of Anthropology 18 ...
A place where Indian sachems, warrior cockroaches, and papier-mƒch‚ children live, ruled by the immortal Gods of Manhattan - including Babe Ruth, Alexander Hamilton, and Peter Stuyvesant.
Drawing on extensive classroom observation, community participation, and 143 formal interviews with students, teachers, and staff, this book makes an original contribution to sociology, religious studies, and education.
Advanced Microwave Engineering: Special Advanced Topics
A surprising assessment of the ways that virtual worlds are entangled with human psychology
"Based on extensive research and their own unique personal experiences, the authors reveal that a significant number of Americans hold these beliefs, and that for better or worse, we undoubtedly live in a paranormal America.
Lloyd's Maritime Directory