How uncertainty in games--from Super Mario Bros. to Rock/Paper/Scissors--engages players and shapes play experiences. In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games. In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work. Costikyan explores the many sources of uncertainty in many sorts of games--from Super Mario Bros. to Rock/Paper/Scissors, from Monopoly to CityVille, from FPS Deathmatch play to Chess. He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggest ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to improve their designs.
In 1887 McCarthy Little, who had been influenced by Livermore's “The American Kriegsspiel”, expanded his single lecturers of the previous year into a series of six presentations and conducted the first actual wargame at the Naval War ...
Uncertainty in games—from Super Mario Bros. to Rock/Paper/Scissors—engages players and shapes play experiences. This BIT examines the sources of that uncertainty, from doubts about performance to a game's elements of randomness.
Review of mass panic and social attachment: The dynamics of human behavior. Contemporary Sociology, 37(2), 139. Federal Emergency Management Agency (FEMA) (2011). A whole community approach to emergency management: Principles, themes, ...
In Play Your Way Sane, Dr. Clay Drinko offers 120 low-key, accessible activities that draw on the popular principles of improv comedy to help you tackle your everyday stress and reconnect with the people around you.
Jonathan Fields knows the risks-and potential power-of uncertainty.
This is a renaissance moment for video games—in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion?
In this provocative book, Paul Glimcher argues that economic theory may provide an alternative to the classical Cartesian model of the brain and behavior.
This volume records the Proceedings of the International Simulation and Gaming Association's 19th International Conference which took place at Utrecht University in 1988. Seven sections are contained in the volume....
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