Create and execute cutting-edge projects using the Adobe Flash Platform! This book explores a Flash Platform project’s life cycle, diving deep into each phase — planning, design, development, build and release, and continued maintenance. This comprehensive guide is for your entire team to refer to during the development process, including business executives, project managers, creative directors, designers, developers, and quality assurance and build engineers, explaining how each role contributes to the overall process. The book also highlights the Adobe applications — Flash Catalyst CS5, Flash Builder 4, Flash Professional CS5 and other Adobe Creative Suite 5 programs — so you can leverage the latest technology to accomplish the task at hand. Whether you’re a one-person shop or a large multi-department team, this guide details the process and scales to the key requirements of your project. About the Authors: Aaron Pedersen is cofounder of DevelopmentArc and has more than a decade of Web application experience for small startups and Fortune 500 companies. He focuses on user interface technologies, including Adobe Flash Platform (Adobe Flex, AIR) and JavaScript. He has been a lead, planner, and architect on many groundbreaking projects for Lexus.com, Scion.com, Adobe Marketplace, Yahoo Mail Flickr application, and WorkflowLab for Adobe. James Polanco is a Web application architect and cofounder of DevelopmentArc, focusing on ActionScript development, design patterns, and component implementations. He has worked with such clients as Scion.com, Lexus.com, Toyota.com, Libsyn Podcast Analytics Dashboard, Fake Science Music Store, Industrial Light & Magic, and Adobe Systems. He is an avid blogger, speaker, and researcher with a particular interest in technology implementations, best practices, and analysis of Web enabled tools and technologies. Doug Winnie is the principal product manager for Adobe Flash Catalyst, Flash Platform Workflow, and WorkflowLab. He is responsible for the integration of Adobe Flash Professional, Flash Catalyst, and Flash Builder, driving the growth of collaborative workflows between designers and developers using the Adobe Flash Platform. Doug is also an instructor at San Francisco State University and hosts the Adobe TV shows, ”ActionScript 1:1 with Doug Winnie” and “Flash Catalyst 1:1 with Doug Winnie.”
Adobe Flash Platform from Start to Finish: Working Collaboratively Using Adobe Creative Suite 5
Create and execute cutting-edge projects using the Adobe Flash Platform! This book explores a Flash Platform project's life cycle, diving deep into each phase -- planning, design, development, build and release, and continued maintenance.
This book covers developing Flash Lite content from a developer's point of view focusing on ActionScript. However, if your interest lies in creating traditional animations across devices, we highly recommend Foundation Flash Cartoon ...
The final part of the book covers creating desktop applications with Adobe AIR, developing mobile applications, and working with external code libraries.
With this essential guide, you'll discover how to develop applications for Flash-enabled mobile devices using ActionScript 2.0 and the latest version of Flash Lite.
Beginning Flash, Flex, and AIR Development for Mobile Devices: Introduces core ActionScript 3.0 principles and the Flex framework Details the necessary steps for building and packaging AIR applications for Google Android, BlackBerry Tablet ...
Developing Flex 4 Components Copyright © 2011 by Pearson Education, Inc. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, ...
The variable letters is assigned to the variable newLetters, but the two variables merely reference the same array in memory. When the value of letters changes, the changes are reflected in newLetters: // Assign elements of an array.
Ren & Stimpy had already demonstrated the challenges of production in the traditional network model—its edgy content and hip audience appeal went downhill shortly after Kricfalusi was fired in 1992 and Nickelodeon took over production ...
Developing HTML5 animations is time-consuming with all the coding required. This book shows you how to create compelling content for HTML5 environments with relative ease, whether you know Flash or not.