Achieving commercial success through innovation is highly desirable, but difficult to achieve in practice. 50% of product development costs are likely to result in a failed product and in some sectors, such as FMCGs, this figure is more like 75%. What is the problem? Typically, out of nine month's product development cycle, only two weeks are devoted to the generation of ideas and creative design - the "front end". This is the missing link - insufficient idea generation and creativity management, or the pre-development phase, can lead to the failure of the product. So, what can you do to avoid product failure? Requirements Capture is the "front end". It is the processs by which the needs, preferences and requirements of individuals and groups significant to product development are researched and identified. Requirements cature defines: * Customer, user and market requirements * Design requirements * Technical requirements The requirements capture model constitutes three phases: * Information gathering * Information transformation * Requirements generation In this book, Margaret Bruce and Rachel Cooper present and explain requirements capture in a step-by-step, practical guide that will enable you to plan and implement the process successfully within your organisation. Whether you produce food products or technically complex products, this book will be an invaluable asset in assisting your product development process.
Lamps -- Shelves & cabinets -- Tables & chairs -- Kitchenware & containers -- Tools
Creative Sketching in Product Design offers readers a square-one guide to all the skills required to create professional, realistic product drawings: perspective, including one-, two-, three-point and cavalier perspective; light & shadow, ...
In UI is Communication, Everett McKay explains how to design intuitive user interfaces by focusing on effective human communication. A user interface is ultimately a conversation between users and technology.
This book presents a number of new methods, tools, and approaches aimed to assist researchers and designers during the early stages of the design process, focusing on the need to approach the development of new interactive products, systems ...
This book describes the theory and implementation of these templates, showing how they can be used to enhance the creative process and thus enable people to be more productive and focused.
Presenting general designs and concepts, this book offers a strong cross-disciplinary perspective.
The Art of Product Design shows you: How companies large and small are drawing on Open Engineering to build better products faster How crowdsourcing ideas can jump-start the creative process The benefits of connecting engineers and ...
Studying the life cycle and energy use of a product - from the extraction of materials to the disposal of objects that are no longer needed - are ways to determine whether it is sustainable . GDIAPERS address the problem of sustainable ...
... Anti-theft Bike/Car Device 153; War Bowl 185 wind-up computer 53 Wishbone Chair (Hans J. Wegner for Carl Hansen & Søn) 128 Wokmedia: Flood Light 186 wood 125–6 work placements 216 World Trade Center (Constantin and Laurene Boym) 185 ...
Figure 2.21 Glide ceramic toaster by George Watson. There has been little development of the toaster since the start of the twentieth century. Other appliances have been developed and improved, incorporating new technologies and ...