This adaptation of the definitive book in the field (Computer Graphics, Second Edition by Foley, et al.,) provides a more concise, less expensive introduction to computer graphics. While retaining the...
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders.
Additionally, this book presents OpenGL ES and shader code on many topics. Industry professionals, as well as, students in Computer Graphics and Game Programming courses will find this book of importance.
A Practical Introduction to Computer Graphics
Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, ...
This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D ...
If LODs were used, a series of models at about 5,000, 2,500, 1,000, and 500 triangles would be added (Render courtesy of Arno Schmitz)............................................... The curve ...
Part of the Design Professional Series, this unique text provides a solid overview of the applications and software most commonly used in print and digital media.
The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.
7 Creative 3-D display systems which employ the stereoscopic technique are fundamentally based on the stereoscope, which was independently developed by both Charles Wheatstone and David Brewster in the mid-nineteenth century.