Amy and Dan Cahill face their greatest challenge on their quest to find the thirty-nine clues, but in order to discover the secrets of their lineage they will have to make a choice that could impact the world's future.
The Gauntlet is more than a game, though. It is the most ancient, the most dangerous kind of magic. It holds worlds inside worlds. And it takes players as prisoners.
The explosive finale to the #1 bestselling series!
James Street went to a Baptist seminary and had his own church for a few years before devoting himself to writing full-time.
When Amy and Dan learn the truth about the Madrigals and Grace Cahill's alternate will, these discoveries lead to the revelation of a secret about their family and a showdown with the man in black who has been following them.
Jim Ward tells the detailed story of discovering his own fascination with body piercing, his founding of Gauntlet (the first body piercing studio), and the beginning of the modern body piercing industry.
Plug back into the dangerous world of virtual gaming, in the next thrilling novel from the author of Arena.
When Peter finds the gauntlet on a Welsh hillside, he becomes the latest link in an old legend.
It’s a high-tech game called The Battle of Blood and Iron, a cross between a video game and board game, complete with virtual reality goggles. He thinks his sister has solved his friend problem—all kids love games.
The Gauntlet Runner tells a tale of fractured lives, broken treaties, and the stark realities of the struggles faced by early American settlers as they risk their lives to cultivate the young, formidable nation.
"Don't love anything overmuch in the backcountry, for the land is a jealous mistress, and she be taking it away.