Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.
Have you learned your colors and shapes?
In this playful look at patterns, Brian P. Cleary and Brian Gable provide many examples of repeating sequences of shapes, colors, objects, and more.
This book introduces the theory and practice of pattern-directed refactorings: sequences of low-level refactorings that allow designers to safely move designs to, towards, or away from pattern implementations.
The text walks readers through making the move from current code to the pattern, lists the benefits of using the pattern, and shows how the pattern performs after the refactoring effort, with a goal throughout of providing practical ...
Presents six dressmaking patterns that can be used to create an entire wardrobe that has thirty-six different looks and a total of over two hundred garments and accessories.
The book includes thirty-six patterns in all, each with variations.
The form organizes each pattern so you can navigate directly to organizational design tradeoffs or jump to the solution or rationale that makes the solution work.
This book is actually two books in one. The first section is a short tutorial on developing enterprise applications, which you can read from start to finish to understand the scope of the book's lessons.
A catalog of solutions to commonly occurring design problems, presenting 23 patterns that allow designers to create flexible and reusable designs for object-oriented software.