Provides design patterns to help with software development using the Java programming language.
Couldn't we use constants or maybe some enumerated types for the builders and woods? ... It looks like in Rick's inventory, he's got “Fender” with a capital “F,” and the customer's specs have “fender” all lowercase.
A catalog of solutions to commonly occurring design problems, presenting 23 patterns that allow designers to create flexible and reusable designs for object-oriented software.
Its unique approach not only shows you what you need to know about Java syntax, it teaches you to think like a Java programmer. If you want to be bored, buy some other book. But if you want to understand Java, this book's for you.
Provides design patterns to help with software development using the Java programming language.
Why does this book look so different? Based on the latest research in cognitive science and learning theory, Head First Learn to Code uses a visually rich format to engage your mind, rather than a text-heavy approach that puts you to sleep.
Provides information on successful software development, covering such topics as customer requirements, task estimates, principles of good design, dealing with source code, system testing, and handling bugs.
With this book, you'll learn the secrets of designing effective, user-friendly sites, fro
This is a complement to the Addison-Wesley seminal "Design Patterns" book by the "Gang of Four".
This book shows you how to apply several object-oriented patterns through simple examples, and demonstrates many of them in full-fledged working applications.
This book shows you how (and when) to use the famous patterns developed by the "Gang of Four," plus some new ones, all designed to make your programming life easier.