Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.
A loader is an essential tool for quickly populating a game with people, artifacts, and scenery. A good first stop for loader listings is the j3d.org page at http://java3d.j3d.org/utilities/ loaders.html. All the model loaders in the ...
A guide to Java game programming techniques covers such topics as 2D and 3D graphics, sound, artificial intelligence, multi-player games, collision detection, game scripting and customizing keyboard and mouse controls.
S SamplerLoopGovernor class, 108 sandbox, 48–52 SAX (Simple API for XML), 234 scalability, Enterprise JavaBeans and, ... online demo of 2 single player mode, 530 sky at night, painting, 132–136 SOAP (Simple Object Access Protocol), ...
In this book, Carol and Andrew give you the professional techniques you need to use music, 2D and 3D graphics, maps, and game design patterns to build peer-to-peer games, role playing games, and more for the BlackBerry.
IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES!
It covers topics not found elsewhere. It provides depth, but with brevity. Unique Programming Tools This is the only book on programming the Kinect using the OpenNI library, NITE, and Java (as of April 2012, when this book went to press).
Demonstrates Java 3D techniques, defines terminology, and explains how to use the programming language to create three-dimensional graphics applications.
Minecraft® is a registered trademark of Mojang Synergies / Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies / Notch Development AB. The easiest, quickest, most entertaining introduction to creating ...
The book's three parts cover: The Foundations (building a simple prototype game), the Polish (fine-tuning to create a satisfying gaming experience), and The Complete Game (creating an entire game from start to finish).
Based on classes taught by the authors, the book starts with the basics and gradually builds into more advanced concepts.