Provides instructions on designing and constructing a computer game, covering such topics as creating a reusable game engine, adding digital sound effects and music, creating scrolling backgrounds, and using splash screens.
BEGINNING DIRECT3D GAME PROGRAMMING(CD-ROM 1장 포함)
The second edition of C# and Game Programming offers the same practical, hands-on approach as the first edition to learning the C# language through classic arcade game applications.
This succinct and enlightening overview is a required reading for all those interested in the subject . We hope you find this book useful in shaping your future career & Business.
Shows how to create backgrounds, structured displays, characters, and animation, and discusses input handling and performance considerations
Picking up where the successful Tricks of the Game Programming Gurus left off, a collection of game programming tips covers Artificial Intelligence, Data File Organization, Real-Time Voxel Graphics, Virtual Screens, and much more.
Provides step-by-step instructions on creating computer games without any programming skills.
Outlines the basic and advanced principles involved in creating interactive games, including flight simulators, three-dimensional walk-through games, and various multimedia utilities, with an accompanying CD that includes shareware games ...
CD-ROM contains Dev-C++ version 4.9.9.2, LlamaWorks2D game engine, GNU Image Manipulation Program (GIMP), Audacity Audio Editor and Recorder, FruityLoops Studio Lite, Formati graphics converter and POV-Ray Tracer 3.6.
LEARN COMPUTER GAME PROGRAMMING WITH DIRECTX(CD-ROM 1장 포함)
MULTIPLAYER GAME PROGRAMMING(CD-ROM 1장포함)