Beginning Mobile Phone Game Programming

Beginning Mobile Phone Game Programming
ISBN-10
0672326655
ISBN-13
9780672326653
Category
Computers
Pages
506
Language
English
Published
2005
Publisher
Sams Publishing
Author
Michael Morrison

Description

Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games. Topics covered include: How to construct a game engine to drive mobile games. How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games. How to implement sprite animation and control interactions among moving sprites. How to play sound effects and music in mobile games. How to take advantage of wireless networks to build mobile multiplayer games. How to design and develop a variety of different games spanning several video games genres.

Other editions

Similar books

  • Family History Digital Libraries
    By William Sims Bainbridge

    One named Sara and Timberlake had 11 male workers, 1 female worker, and 4 children workers, so it might have employed the Minor family.

  • Foundation Dreamweaver MX
    By Craig Grannell, Jerome Turner, Matt Stephens

    So here's what we need to do to arrive at our layout: s Create the main table to hold all the page elements. s Deal with the navigation area which is ...

  • Cisco CCNA Certification, 2 Volume Set: Exam 200-301
    By Todd Lammle

    This inclusive, two-book set provides what you need to know to succeed on the new CCNA exam. The set includes Understanding Cisco Networking Technologies: Volume 1 and the CCNA Certification Study Guide: Volume 2.

  • CompTIA Network+ Study Guide: Exam N10-006
    By Todd Lammle

    ... you can use: –a –A –c –n –r –R –S –s All nbtstat switches are case sensitive. Generally speaking, lowercase switches deal with NetBIOS names of hosts, ...

  • CompTIA Network+ Study Guide with Online Labs: N10-007 Exam
    By Todd Lammle, Jon Buhagiar

    ... you can use: –a –A –c –n –r –R –S –s All nbtstat switches are case sensitive. Generally speaking, lowercase switches deal with NetBIOS names of hosts, ...

  • CCNA: Cisco Certified Network Associate FastPass
    By Todd Lammle

    S The S reference point defines the point between the customer router and an ... with the letter E deal with using ISDN on the existing telephone network.

  • Stranger in the Chat Room
    By Todd Hafer, Jedd Hafer

    A sequel to In the Chat Room With God finds a group of teens contacted by a mysterious and increasingly malevolent character who claims to know about their encounters with the Almighty and challenges their beliefs. Original.

  • Error Correction Coding: Mathematical Methods and Algorithms
    By Todd K. Moon

    M M−1∑ k=0 −∞ ∞ k=0 The average energy per signal E s ∫ can be related to the ... we will deal primarily with additive white Gaussian noise (AWGN), ...

  • Security+ Training Guide
    By Todd King

    ... to deal with most , but unfortunately not all , of these potential threats . ... The S / MIME standard implements encryption for message content using ...

  • CCDA: Cisco Certified Design Associate Study Guide: Exam 640-861
    By Todd Lammle, Andy Barkl

    S reference point The S reference point defines the reference point between ... with the letter E deal with using ISDN on the existing telephone network.