Videogame, Player, Text examines the playing and playful subject through a series of analytical essays focused on particular videogames and playing experiences. With essays from a range of internationally renowned game scholars, the major aim of this collection is to show how it is that videogames communicate their meanings and provide their pleasures. Each essay focuses on specific examples of gameplay dynamics to tease out the specificities of videogames as a new form of interaction between text and digital technology for the purposes of entertainment.
... text is produced, and it is through this text that the videogame player is embodied. If the text is repositioned as a dynamically embodied entity rather than a disembodied essence detached from its material instantiation, “neither document, ...
McFarland (2018) Costikyan, G., Davidson, D.: Tabletop: Analog Game Design. ETC Press (2011) Woods, S.: Eurogames: The Design, Culture and Play of Modern European Board Games. ... A.L.: Distinctive features and game design. Entertain.
Feinstein, K. (1999) Interviewed in 'Towards a Definition of Videogames', Electronic Conservancy, online at . Feuerstein, R. (1979) Dynamic Assessment of Retarded Performers, Baltimore, Md: University ...
Viewing roguelikes through a structuralist lens reveals that, although these games are composed of computer-generated levels and random systems, the player experience is created in the ways these systems interact (Ward 2015).
In fact, as Kushner (2003) recounts, it was an unofficial mod for id's Wolfenstein that set out the current course. In a marked shift in aesthetic, the Wolfenstein mod had replaced the WWII-themed music and imagery of the original with ...
... texts and played a videogame about Katy Butler's anti-bullying campaign. The students were able to meaningfully navigate the videogame in a meaningmaking process akin to interacting with a traditional print text (Smagorinsky, 2001) ...
(2011), directed by Danny Boyle and starring Benedict Cumberbatch and Johnny Lee Miller, and The Young Vic's A Streetcar Named Desire (2014) starring Gillian Anderson. Both productions use literary source material but the star actors ...
... Videogame, Player, Text, ed. by Barry Atkins and Tanya Krzywinska (Manchester: Manchester University Press, 2007), 237–253. 18. Bob Rehak, “Of Eye Candy and Id: The Terrors and Pleasures of Doom 3.” In Videogame, Player, Text, ed. by ...
Mark J. P. Wolf. These games are completely text based; the scenery, other characters, and the player's surroundings are presented as verbal descriptions delivered as text on-screen, and the player's replies and requests are typed ...
... Videogame, Player, Text. Manchester: Manchester University Press, pp. 191–203. Juul, J. (2009). A Casual Revolution: Reinventing Games and Their Players. Cambridge, MA: MIT Press. Juul, J. (2014). High-Tech Low-Tech Authenticity: The ...