Before the Brothers’ War. Before the five colors of magic. Before history itself, the plane of Dominaria was ruled by the Thran. They built machines and artifacts, the likes of which have never since been seen. But amid this civilization, a shadow took root, one that would stretch its arms across space and time. The hideous evil of Phyrexia was born.
Before history itself, the plane of Doninaria was ruled by the Thran.
Discover the complex, imperfect, characters of all races, comprising the full spectrum of alignments (good, neutral, and evil) that weave their way into and out of the story, leaving their mark on the reader as the world of Thran is pushed ...
The Myth.
"Before planeswalkers, before the five colors of magic, before history itself, the plane of Dominaria was ruled by the Thran.
But the end of the Brothers’ War has transformed him into something greater. Deep within his heart, a spark has been kindled to a flame that cannot be quenched. Urza has become a planeswalker.
On the Atlantean isle of Adylonis, the exiled Jarlof House Thran struggles to regain his family's glory. Against him stand those set on the destruction not only of House Thran but of realityitself.
Urza’s Legacy Unfolds Urza Planeswalker has enlisted the most brilliant minds from across Dominaria to study at his academy on Tolaria.
In this, his highly anticipated debut collection of poems, Nick Thran fuses a whimsical pop sensibility with an urgent poetic gravitas that refuses to sell the human heart short.
This collection also offers exclusive insight into the art and mythology behind some of Magic: The Gathering’s most powerful, popular, and enduring legends, including Niv-Mizzet, Emmara Tandris, Marit Lage, Sisay, Atraxa, the Eldrazi ...
Gerrard stands at a crossroads. His companion is in danger, the Legacy may be lost forever. Only he—with the loyal crew of the Weatherlight— can rescue Sisay and recover the Legacy.