Explores the history of college athletics and examines the position of sports relative to academics within the university
environment allows college students to freely manipulate their time, so they spend more time playing online games. By analyzing the data of the College Student Survey, it was found that college students frequently play online games.
It is important to note, however, that while we can show that game play positively affected college-going self-efficacy, we cannot make causal claims that playing the game influenced college application behaviors or plans.
Perceiving Play: The Art and Study of Computer Games looks at the directions and findings of this research, and examines how game research integrates the studies of social science, ethnography, textual analysis and criticism, economy, law, ...
Employing a critical discourse analysis as a methodology, the study provides information into the intersection of male student development, video games, and two-year higher education institutions.
When Pringle Hall was completed in 1934, the areas now occupied by the lecture hall, coffee mess and offices to its north formed one large maneuver or game room. The deck of the game room consisted of a game board with a scale of 6 ...