Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the "gamer generation"? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analysis of games, game culture, and educational game design. Building on more than 10 years of research, Kurt Squire tells the story of the emerging field of immersive, digitally mediated learning environments (or games) and outlines the future of education.
Porter , P. ( 1999 ) . “ Boeing's Big Experiment . " www.ittrain.com/archive/MarchLO_99_8.html . Prensky , M. ( 1998 , January ) . “ Twitch Speed : Keeping Up With Young Workers . ” Across the Board , 14–19 . Ruch , W. ( 2000 ) .
The Cambridge handbook of the learning sciences (pp. ... In S. Erduran & M. P. Jimenez-Aleixandre (Eds.), Argumentation in science education: Perspectives from classroom-based research (pp. ... New York: Pearson Education, Inc.
The Global Guide to the World of CBT Authoring
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The authors provide a teacher-friendly, non-specialist introduction to the Internet and how it works. A series of case studies shows how the Internet can be used in a structured way to support curriculum activities in all subjects.
... animation and electronic quizzes, time factors will increase significantly and could reach as much as five hours of development time per minute of completed learning event Michael Greer in his work, ID Project Management: Tools and ...
Marcus , Stephen . “ Word Processing : Transforming Students ' Potential to Write . " Media and Methods 27 , no . ... Nichols , Lois Mayer . “ Pencil and Paper versus Word Processing : A Comparative Study of Creative Writing in the ...
The Ontario Ministry of Education has committed itself to full-scale, high-quality implementation of microcomputers in all Ontario schools by 1996.
Stratégies d'implantation des micro-ordinateurs dans les écoles: le cas de l'Ontario
Strengthening Learning and Teaching Using ICT