"Games of all kinds, from breakouts and escape rooms to traditional board game collections, are often featured in academic library instruction, programming, and outreach initiatives, where their natural ability to foster interaction and communication is especially valuable. Games and gamification can be used to help students engage with the thresholds of the ACRL Framework for Information Literacy for Higher Education; locate resources and identify misinformation and disinformation; and build connections with faculty and librarians, in one-shots and for-credit courses. In four sections--An Overview of Games and Gamification, Adding and Maintaining a Circulating Game Collection to your Library, Games and Gamification in Information Literacy Instruction, and Programming and Outreach through Games--Games and Gamification in Academic Libraries explores incorporating games into first-year experience programs, using games to help students engage with special collections, making games accessible, and ideas for game nights and events. Games and gamification function best not as something separate, but as one tool in an academic library's approach to their goals and initiatives. Games and Gamification offers encouragement, strategies, and proven practices for developing and using accessible, welcoming gamification as a flexible tool to meet their institutions' missions and their students' learning needs."--
... U PA Chicago STU Chicago Theo Sem Chippewa V Tech C Chris Newport U Christian Brothers U Christian Heritage C Cincinnati ST Tech & City U - WA Clark C - WA Clarke C - IA Clarkson C - NE Clarkson U - NY Clearwater Christian Cleveland ...
This is a quantitative methods, exploratory study to compare students' perceptions regarding information literacy abilities and their demonstrated skills.
Explores which collection assessment methods, measures, and practices are employed by ARL member libraries.
Modular planning for college and small university libraries
The LibQUAL + TM Challenge : An Academic Medical Center's Perspective , Duke University Richard Peterson Beverly Murphy Stephanie Holmgren Patricia L. Thibodeau SUMMARY . In March 2002 , the Duke University Medical Center Library ...
Information Technology and the Remaking of the University Library
Resources and Research in the Msu Libraries
Provides an annotated list of books about birth control, vitamins, television, stress, health, small business, reading, career planning, parenting, nutrition, law, investment, and human relations
Burgess, Dean. “The Library Has Blown Up!” LibraryJournal 114, no. 16 (1989): 59–61. Burst, Deb. “The New Ice Age.” Fine Books & Collections, Sept/Oct (2007): 59–61. Butler, Randall. “The Inland Empire Libraries Disaster Response ...
Losee, Robert M. 1997. “A Discipline Independent Definition of Information.” Journal of the American Societyfor Information Science 48, no. 3: 254-69. Lycan, william g., ed.. 1990. Mind and Cognition. Cambridge, MA: Basil Blackwell.