Dungeons & Dragons Hardcover Publications: Player's handbook
This is not a game—or is it? Alternate reality games (ARGs) ask players to ignore barriers that separate the real world from the virtual—Web sites, television ads, movie credits, and...
With the wide availability of the home computer, wargame enthusiasts (now numbering nearly half a million) regularly confront each other in action-packed simulated battles. This is the definitive all-in-one sourcebook...
Kurland takes armchair detectives step by step through the crime lab to learn how to solve the most complicated crimes on scraps of evidence. From the arrival at the scene...
Clans, bloodlines, disciplines, character creation, derangements, influences, merits, flaws, paths, archetypes, abilities, FAQs. Everything you need to be a vampire. It's in here. All of it.
Werewolf Players Guide
Werewolf: The Apocalypse
Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your...
The Gangrel relish their reputation as the most mysterious of the Camarilla clans, but even their secrecy cannot stand forever. Now learn the secrets of these enigmatic vampires--their history and...
Clanbook: Malkavian presents this special clan in all its demented glory.