If you've been hearing about book apps and wondering what a book app is and if your book could be an app, this is the book for you. In this book, children's book app author, speaker and coach, Karen Robertson, explains what a book app is, why it's such an exciting publishing option, and what you need to know about this opportunity, so you can decide if it's right for your work. To show you how achievable publishing your book as a book app can be, she's invited 27 writers to share their personal stories about how they created their book apps for devices like the iPad, iPhone, Kindle Fire and more. If you'd like your book to easily reach a global audience, this is a publishing option worth understanding.
When Peter Maceever spots Ferdinand Fox sleeping in his garden he tiptoes out to take a photo.
Great news! With the right tools and a little practice, anyone can create an app. This book will get you started, even if you've never written a line of computer code.
... app models. For the purpose of this book, you have been assigned requirements for a fictional video rental store called Lackluster Video. As you go through the rest of the chapters in this book, you will create an app to track inventory ...
However , when elementary music educators attend professional development workshops , edtech buzzwords — from “ 21st - Century Learners / Skills ” to " coding ” —are ever present ( Beckford , 2018 ; Cox , 2019 ; Gallo , 2019 ; Lane ...
... app for this and all these copyright things; they need to let that go to PDF. But also you create an app that would do that for everybody so that's one thing about ... you can simulate it but you can't do 18 john jennings: conversations.
This extensively researched guide to creating EPUB files by best-selling author Elizabeth Castro shows you how to prepare EPUB files, make the files look great on the screen, work around EPUB weaknesses, and fix common errors.
The basic software is free, and allows you to build and publish your games to either the web or iTunes, which requires you to have an Apple Developer account, which is covered in Chapter 6. Upgrading to the “Professional” version costs ...
If you want to design a best-selling game for the iPad, you'll have to think very hard about how to use the accelerometer and touchscreen to your full advantage. You'll read about this in more depth in Chapter 8. TIP ...
The book is updated for Swift 3. About the Reader This book is written especially for non programmers - no experience needed!
Package name While package naming is up to you, you obviously have to pick something that isn't already taken, ... This is one of the primary fields that is indexed when people search for packages, so it's best to be descriptive, ...