Fully updated and revised, the second edition of New Learning explores the contemporary debates and challenges in education and considers how schools can prepare their students for the future. New Learning, Second Edition is an inspiring and comprehensive resource for pre-service and in-service teachers alike.
Based on an extraordinary interdisciplinary study that followed 400 newly arrived children from the Caribbean, China, Central America, and Mexico for five years, this book provides a compelling account of the lives, dreams, and frustrations ...
The chapters in this book aim to create an analytical framework with which to differentiate those aspects of educational technology that reproduce old pedagogical relations from those that are genuinely innovative and generative of new ...
After finishing this book, you will be well equipped to start applying machine learning techniques to your own datasets.
This is a must read for anyone interested in the future of education." James J. Duderstadt, President Emeritus, University of Michigan "Thomas and Brown are the John Dewey of the digital age.
The hierarchy of concepts allows the computer to learn complicated concepts by building them out of simpler ones; a graph of these hierarchies would be many layers deep. This book introduces a broad range of topics in deep learning.
This paperback edition includes a new foreword by renowned education advocate Russlynn Ali and will empower and inspire educators everywhere to address the need for schools to be genuinely innovative.
... Franco Modigliani; at Cambridge, of Nicholas Kaldor, James Meade, James Mirrlees, David Champernowne, and Frank Hahn. ... David Newbery, Akbar Noman, Jose Antonio Ocampo, Michael Salinger, Marilou Uy, Alec Levinson, and Andy Weiss.
The book synthesises previous technology use (including Computer Assisted Language Learning) theory and research, and describes practical applications for both second and foreign language classrooms, including detailed examples of these ...
Presents convincing evidence-based arguments about the necessity and possibility for breaking the traditional boundaries that limit learning.
Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math.