In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing provides theoretical background on topics such as characters, stories, level design, interface design, audio, game mechanics, and tools and skills needed. Each chapter focuses on a specific topic, with topics building upon each other so that by the end of the book you will have looked into all the subjects relevant to creating your own game. The book transitions from discussion to demonstrations of how to implement techniques and concepts into practice by using Unity3D and PlayMaker. Download boxes are included throughout the book where you can get the version of the game project under discussion or other content to add to the project, as well as any supplementary video tutorials that have been developed. Addressing both theoretical and practical aspects, Unity 3D and PlayMaker Essentials enables you to understand how to create a game by having you make a game. By gradually completing your own design document through the course of the book, you will become familiar with core design principles while learning the practical skills needed to bring your unique game to life.
This book is aimed at developers who know the basics of game development with Unity and want to learn how to add AI to their games.
If you have a good understanding of Unity's core functionality and a decent grasp of C# scripting in Unity (although not essential if you are just using the Editor with the new UI), you'll be well placed to take advantage of the new UI ...
This book follows an informal, demystifying approach to the world of game development with the Unity game engine.
This book is for animation artists and 3D artists, designers, and engineers who want to create interactive content with little or no programming.
Now that you've made it to the ruins, there is some architecture in the background that lights up some runes on the pillars. ... Bringing power to the tree opens a small compartment in the tree, which houses a tiara.
Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!
Taking a practical approach, this book will introduce you to the concepts of developing 3D games, before getting to grips with development in Unity itself prototyping a simple scenario, and then creating a larger game.
This book is for people who want to plan, develop, and deploy Unity 3D games on iOS mobile platforms, including iPhone, iPod Touch and iPad.
... Game Writing Tutorial at GDC Online and served as an instructor. Her books include Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling; Freelance Video Game Writing: The Life & Business of the Digital Mercenary for ...
If you don't have the necessary module, you won't be able to build; to get the module, click the platform and click the Open Download Page button. You'll be taken to the appropriate web page for downloading the module.