A nine-year-old inventor is about to have her worst day ever in this laugh-a-minute mega-robot adventure! Molly should be doing her homework, but instead, she builds a robot to do it for her. The robot is pretty clever ... so clever that it decides to make another robot. Then that robot makes another one. Before long, an army of slightly-too-clever-for-their-own-good robots are running around town causing chaos. But when robot number one gets wind of Molly's plan to shut them down, the mechanical army set out to get rid of the humanoid once and for all. Now, Molly must race against time to stop the mega-robot invasion ... and hand in her homework!
When Zeek and Arnie hear about a heap of TREASURE at the edge of the world, they decide to investigate.
When the adults of Retroville are abducted by aliens from the planet Yolkus, Jimmy Neutron and his friends set out to rescue them.
Clearly written and well argued, the book will appeal to students and professionals in epistemology.
Offers a variety of approaches to the inventing process and encourages young people to use their creative talents to invent solutions to problems.
For use in schools and libraries only. The stories of 20 ingenious young Americans who have filed patents with the U.S. Patent Office include Chester Greenwood, who invented ear muffs, and Vanessa Hess, who created colored car wax.