When people hear the term “role-playing games,” they tend to think of two things: a group of friends sitting around a table playing Dungeons & Dragons or video games with exciting graphics. Between those two, however, exists a third style of gaming. Hundreds of online forums offer gathering places for thousands of players—people who come together to role-play through writing. They create stories by taking turns, describing events through their characters’ eyes. Whether it is the arena of the Hunger Games, the epic battles of the Marvel Universe or love stories in a fantasy version of New York, people build their own spaces of words, and inhabit them day after day. But what makes thousands of players, many teenagers among them, voluntarily type up novel-length stories? How do they use the resources of the Internet, gather images, sounds, and video clips to weave them into one coherent narrative? How do they create together through improvisation and negotiation, in ways that connect them to older forms of storytelling? Through observing more than a hundred websites and participating in five of them for a year, the author has created a pilot study that delves into a subculture of unbounded creativity.
Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games.
Narrate the outcome of scenes based on success.This updated 2011 edition of the original ground-breaking Story Engine roleplaying game features: Complete rules, plus introductory Story Bones(TM) rules Optional rules for customizing the ...
Understand the 'how' and 'why' of interactive storytelling to develop powerful characters, structures, and storylines specifically for digital entertainment.
Worldbuilding. Complete kobold guide to game design: Essays. Open Design. Bulmahn, J., Cook, M., Jacobs, J., Reynolds, S.K., & and Schneider, F.W. (2009). Pathfinder roleplaying game: Core rulebook. Paizo Pub. Culler, J. (2011).
This is a signi?cant enterprise: The challenges sought are multifarious and must be addressed consistently at all levels.
I’ve been role-playing all my life and I’ve run a lot of well-received campaigns. My players asked me what made my games work and this book is the result.
Easy to create and fun to play for all role-playing enthusiasts. Invent your own RPG world, be an awesome character in your own fantasy or science fiction story, and discover the art of storytelling.
This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the ...
This book constitutes the refereed proceedings of the 4th International Conference on Interactive Digital Storytelling, ICIDS 2011, held in Vancouver, Canada, in November/December 2011.
As David Herman (2004) explains, the outcome of this structuralist approach has been a lack of attentiveness to “origin, medium, theme, reputation, or genre” without clear justification for generalization (p. 47).