The Expected-Outcome Model of Two-Player Games

The Expected-Outcome Model of Two-Player Games
ISBN-10
1483258955
ISBN-13
9781483258959
Category
Computers
Pages
112
Language
English
Published
2014-07-10
Publisher
Morgan Kaufmann
Author
Bruce Abramson

Description

The Expected-Outcome Model of Two-Player Games deals with the expected-outcome model of two-player games, in which the relative merit of game-tree nodes, rather than board positions, is considered. The ambiguity of static evaluation and the problems it generates in the search system are examined and the development of a domain-independent static evaluator is described. Comprised of eight chapters, this book begins with an overview of the rationale for the mathematical study of games, followed by a discussion on some previous artificial intelligence (AI) research efforts on game-trees. The next section opens with the definition of a node's expected-outcome value as the expected value of the leaves beneath it. The expected-outcome model is outlined, paying particular attention to the expected-outcome value of a game-tree node. This model was implemented on some small versions of tic-tac-toe and Othello. The book also presents results that offer strong support for both the validity of the expected-outcome model and the rationality of its underlying assumptions. This monograph is intended for specialists in AI and computer science.

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