Presents a collection of articles on computer game programming, covering design techniques, engineering techniques, and production techniques.
In fact, you don't have to go to work at all if you don't want to. Or you can spend every minute at the job because you love it so much. And you can go to sleep concocting strategies to improve your game life and dwell, ...
In The Massively Multiplayer World of Ghosts, Volume 1, lackluster teenager Nilay Rao receives a device from his long-lost mother that launches him into a video game world where he must battle Ghosts to unlock clues about his mother’s ...
Introduces massively multiplayer games and discusses development, how to set up servers and clients, and the testing process.
The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players.
If you are a developer who wants to start making multiplayer games with the Unity game engine, this book is for you. This book assumes you have some basic experience with programming. No prior knowledge of the Unity IDE is required.
This book aims to share our experience with anyone interesting in making MMOGs. If you have some experience in any programming language and want to know how to implement a massively multiplayer online game, this book is perfect for you.
Level: Intermediate+. This series is not trying to teach very basics of the programming (and is not a book to copy-paste your MOG from).
Gordon Walton Company : Maxis Current title : Vice President , Executive Producer Current project : The Sims Online Favorite game that you've worked on : Ultima Online Current favorite game to play : Ultima Online Favorite game of all ...
This book includes game design and implementation chapters using either Phaser JavaScript Gaming Frameworks v2.6.2, CE, v3.16+, AND any other JS Gaming Frameworks for the front- and back-end development.
A comprehensive resource on the principles and techniques of virtual world design and programming covers everything from MUDS to MMOs and MMORPGs, explaining how virtual worlds work, creating games for multiple users, and the underlying ...