Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web content. With each new version of Flash, ActionScript, its built-in scripting language, has become more powerful and a little more complex, too. ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power and speed only previously dreamed about to Flash-based animation, going far beyond traditionally used keyframes and tweens.
The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. First, all the basics of script-based animation and setting up an ActionScript 3.0 project are covered. An introduction to object-oriented programming follows, with the new syntax, events, and rendering techniques of ActionScript 3.0 explained, giving you the confidence to use the language, whether starting from scratch or moving up from ActionScript 2.0.
The book goes on to provide information on all the relevant trigonometry you will need, before moving on to physics concepts such as acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. In no time at all, you'll both understand the concepts of scripted animation and have the ability to create all manner of exciting animations and games.
This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript.
* The only definitive and authoritative book available on ActionScript animation. * Provides for a thorough understanding of complex principles, along with practical examples. * You don't have to be an ActionScript expert to get the most ...
Flash 8 introduced a vast array of image features, such as blend modes and filters as well as ActionScript's powerful BitmapData object, and this book covers all those effects in their CS4 form, as well as the graphical options that are ...
However, you may want to continue and encode it to an FLV file. Figure 7-1. Windows Movie Maker If you're running Mac OS X, then the obvious choice for capturing your video is iMovie HD, shown in Figure 7-2. This little baby is free, ...
It focuses on the essential skills that will enable you to get up and running quick. With this book as your guide, you'll be creating killer Flash applications before you know it.
getImageData(0, 0, canvas.width, canvas.height), pixels = imagedata.data; //pixel iteration for (var offset = 0, len = pixels.length; offset < len; offset += 4) { //invert each color component of the pixel: r,g,b,a (0-255) ...
Adding a loaded asset object to a new DisplayObjectContainer as shown in Example28-5 automatically removes that asset from its original parent Loader object. To demonstrate, let's add some code to Example28-5's initListener() method.
He was a contributor to the Flash Math Creativity books, Flash MX 2004 Games Most Wanted, Flash MX Video ... Sham has considerable working experience with Macromedia and Adobe products, with a focus on web design and motion graphics.
The final part of the book covers creating desktop applications with Adobe AIR, developing mobile applications, and working with external code libraries.
If you're new to ActionScript 3.0, or want to enhance your skill set, this bestselling book is the ideal guide.