Human-Computer Interaction (HCI) technology plays a vital role in diverse fields such as education, industry, national policy and cultural development. This is true not only in developed countries but also in rapidly developing countries. HCI technology is not only a relatively new industry in its own right; it also plays a central role in the integration of most, if not all, areas of expertise, including newer technologies, established industries, research and development fields and cultural activities. The evolution of HCI can be viewed analytically using a basic model which consists of three elements: the human, the computer, and the interaction between the two. First, regarding the human, ease-of-use is making computers (or artefacts) accessible to more and more people, including the young, the elderly, the physically or visually handicapped. A new research view, universal usability (or universal design), is emerging. Second, the computer, which interacts with humans, has come a long way from the mainframe to the compact personal computer. Now the locus of computation is shifting from the PC to personal digital assistants (PDAs), tablet computers and electronic whiteboards. Wearable computers, which may be worn like watches, glasses, clothing, and the like, are also greatly changing the traditional image of computers. Third, the interaction between humans and computers has developed from batch processing, through command lines, and on to the WIMP GUI which manipulates objects displayed in a bit map display using pointing devices such as a mouse. In recent years pen-based input interfaces, voice input interfaces, and non-verbal user interfaces (body language user interfaces which use gesture or eye gaze input), have each been actively researched. The chapters in this book deal with ubiquitous computing, interaction strategies and usability. Index.
Buxton (2006) includes a recording of Clark and Ivan Sutherland discussing this era in 2005. 4.2.3 IVAN SUTHERLAND AND COMPUTER GRAPHICS Sutherland's 1963 Ph.D. thesis may be the most influential document in the history of HCI.
The most widely used statistical method for testing correlation is the Pearson's product moment correlation coefficient test (Rosenthal and Rosnow, 2008). This test returns a correlation coefficient called Pearson's r.
Winner of a 2013 CHOICE Outstanding Academic Title Award The third edition of a groundbreaking reference, The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications raises the bar for handbooks ...
Scenario-Based Development of Human-Computer Interaction Mary Beth Rosson, John M. Carroll Diane D. Cerra ... User Interface Design Deborah J. Mayhew Contextual Design: Defining Customer-Centered Systems Hugh Beyer and Karen Holtzblatt ...
It speaks up to 700 words a minute. Other approaches The principal high-end commercial textto-speech systems for American English are Digital Equipment's DECtalk, Centigram's Speech Plus, and our own BST T-T-S. Both DECtalk and Speech ...
This four-volume set LNCS 6761-6764 constitutes the refereed proceedings of the 14th International Conference on Human-Computer Interaction, HCII 2011, held in Orlando, FL, USA in July 2011, jointly with 8 other thematically similar ...
Esta enciclopedia presenta numerosas experiencias y discernimientos de profesionales de todo el mundo sobre discusiones y perspectivas de la la interacción hombre-computadoras
More in detail, this volume aims at supporting researchers and scientists, interested in the understanding and exploiting the potential of AmI.
A. Lugmayr, S. Niiranen, and S. Kalli, Digital Interactive TV and Metadata Future Broadcast Multimedia. Springer, 2004. J. Lull, “Family communication patterns and the social uses of television,” Communication Research, vol. 7, no.
This book reveals the social dilemmas that destroy communities, exposes the myth that computers are smart, analyses social errors like the credit meltdown, proposes online rights standards and suggests community-based business models.