Showcases 80 video games selected by an international poll for inclusion in a Smithsonian American Art Museum exhibition, sharing the inside stories of the games' development, interviews with key artists and designers and vivid full-color artwork from the games, in a book that features Pac-Man, Space Invaders, BioShock, Uncharted, Mass Effect and many more.
Princess Aurora's quest transforms her from a spoiled girl into a woman who values friendship, teamwork, ... “For instance, you can meet partners in the game—but you have the option to avoid side quests that would give you allies in ...
"Traces the graphic evolution from early games through the golden era of arcade gaming all the way to current HD masterpieces"--From publisher's note.
"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts.
An in-depth visual guide presenting the captivating creative journeys behind the world's leading videogames.
The text concludes by arguing that videogames do indeed qualify as a new and exciting form of representational art.
A gaming academic offers a “fascinating” exploration of why we play video games—despite the unhappiness we feel when we fail at them (Boston Globe) We may think of video games as being “fun,” but in The Art of Failure, Jesper Juul ...
The collection provides both an overview of the field, positioning it within a social and commercial context with reference to other forms of digital and pictorial art, and to the mainstream videogames industry.
Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts.
This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games ...
Art of Computer Game Design