"This book addressing an emerging field of study, ethics and gamesand answers how we can better design and use games to foster ethical thinking and discourse in classrooms"--Provided by publisher.
Values between systems: Designing ethical gameplay. In K. Schrier, & D. Gibson (Eds.), Ethics and game design: Teaching values through play (pp. 1–15). Hershey, PA: Information Science Reference. doi:10.4018/978- 1-61520-845-6.ch001 ...
In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games.
McLuhan , Marshall , David Carson , Eric McLuhan , and Williams Kuhns . 2003. The Book of Probes . Corte Madera , CA : Gingko Press . McLuhan , Marshall , and Barrington Nevitt . 1972. Take 186 References.
An ethic of caring conduct & character: Readings in moral theory. ... Caring: A feminine approach to ethics and moral education. ... In K. Schrier, & D. Gibson (Eds.), Ethics and game design: Teaching values through play.
The analysis of data from digital games, or Game Analytics, is being adopted not only by the industry, but also by researchers as an easily adaptable investigation tool for many studies [3, 4]. The Game Analytics can be used in several ...
McGonigal, J. (2010) “URGENT EVOKE: Help us Run a 10-week Crash Course in Changing the World”, [online], ... In K. Schrier and Gibson, D. (Eds.), Ethics and Game Design: Teaching Values through Play (pp. 1-15), Information Science ...
"This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by ...
Values between systems: Designing ethical gameplay. In K. Schrier & D. Gibson (Eds.), Ethics and game design: Teaching values through play (pp. 1–15). Hershey, PA: Information Science Reference..
The Encyclopedia of the Sciences of Learning provides an up-to-date, broad and authoritative coverage of the specific terms mostly used in the sciences of learning and its related fields, including relevant areas of instruction, pedagogy, ...
Ethics and Game Design: Teaching Values through Play IGI Publishing 2010, p. 1, http://www.miguelsicart.net/publicationsNaluesBet weenSystems.pdf 24 Perdue, Brandon: "Ethical Dilemmas and Dominant Moral Strategies in Games," Gamasutra, ...