Described by Robert Lipsyte as 'the high point of American sports journalism', John McPhee's Levels of the Game, nominally about a tennis match between two of the greats of tennis history, redefined what it meant to be a sports writer. Written by four-times finalist for the Pulitzer Prize for non-fiction, Levels of the Game is the best tennis book ever written, dealing with human behaviour, race, politics and the divisions of the country, all told through a single game of tennis. Levels of the Game is a narrative of a tennis match played by Arthur Ashe and Clark Graebner at Forest Hills in 1968, beginning with the ball rising into the air for the initial serve and ending with the final point. In between, McPhee provides a brilliant, stroke-by-stroke description, while examining the backgrounds and attitudes which have molded the players' games. Arthur Ashe thinks that Clark Graebner, a middle-class white conservative dentist's son from Cleveland, plays stiff and compact Republican tennis. Graebner acknowledges that this is true, and for his part thinks that, because Ashe is black and from Richmond, Ashe's tennis game is bold, loose, liberal, flat-out Democratic, When physical assets are about equal, psychology is paramount to any game.
So As Professor Jokasy I Present To You The First Text Book Out Of 7 Being Realesed This Year On A Course Entitled Playerism For The Freegame Show.
So what are you waiting for? Grab this book and prepare to Level Up!
Timothy] Gallwey’s teachings.”—from the Foreword by Pete Carroll Master your game from the inside out! This phenomenally successful guide has become a touchstone for hundreds of thousands of people.
Suggests techniques for overcoming self-consciousness and improving musical performances, shares a variety of exercises, and includes advice on improving one's listening skills
This book attacks these and other issues faced by players of all levels. Dr. Allen Fox’s solutions are logical and straightforward, and most importantly, they have been tested on court and they work.
The Unreal game engine is a versatile system that has been used to power a variety of best-selling video games.
Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.
After reading the first Towervale book as well as, if applicable, updating the Towervale app, you can begin alternately reading this book and playing the Towervale game to journey to the Crystal Mountain where the Towermaster remains, ...
It is the second, revised version of the successful 2008 edition. The book covers most topics of interest in game theory, including cooperative game theory.
Jesse Rigsby hates video games—and for good reason.