A historical, critical look at the famous videogame franchise BioShock, understanding it through philosophical, ideological and computational interpretations of systems, decisions and 'propaganda'.
Should we be able to buy beauty and morality from a vending machine? Is BioShock a legitimate critique of Ayn Rand's philosophy? Did Booker ever have free will? Will humans ever be able to shoot lightning out of their hands?
The Bioshock series looms large in the industry and culture of video games for its ambitious incorporation of high-minded philosophical questions and retro-futuristic aesthetics into the ultraviolent first-person shooter genre.
In The Art of BioShock Infinite, delve deeper into the city of Columbia—the fabled floating metropolis that serves as a beacon of technology and achievement for the early 1900s!
A fully revised and updated guide for the Bioshock series.
When successful, BioShock's twist sends players reeling. They are left holding fragments of their naive horizon, and broken concepts of what kind of game BioShock was expected to be. When replaying BioShock, one can't help but pick up ...
BioShock was not a game, narratively, clamoring for a sequel. Add in that BioShock 2 was being produced by a sister studio and without the supervision of Ken Levine or any of the key crew members, the sequel faced an uphill battle from ...
Since the original game’s debut in 2007, the BioShock series has engaged a legion of fans with incredible worlds, complex characters, dynamic storylines, and exceptional graphics.
This book navigates Booker past countless dangers and enemies, and find out more about the characters and storyline.
The Art of Bioshock Infinite: Bioshock Artbook
Get the information you need--fast! This all-embracing guide offers a thorough view of key knowledge and detailed insight. This Guide introduces what you want to know about BioShock Infinite.