Unity 5.x Game AI Programming Cookbook

Unity 5.x Game AI Programming Cookbook
ISBN-10
1783553588
ISBN-13
9781783553587
Category
Computers
Pages
278
Language
English
Published
2016-03-31
Publisher
Packt Publishing Ltd
Author
Jorge Palacios

Description

Build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniques About This Book Empower your agent with decision making capabilities using advanced minimaxing and Negamaxing techniques Discover how AI can be applied to a wide range of games to make them more interactive. Instigate vision and hearing abilities in your agent through collider based and graph based systems Who This Book Is For This book is intended for those who already have a basic knowledge of Unity and are eager to get more tools under their belt to solve AI and gameplay-related problems. What You Will Learn Use techniques such as A*and A*mbush to empower your agents with path finding capabilities. Create a representation of the world and make agents navigate it Construct decision-making systems to make the agents take different actions Make different agents coordinate actions and create the illusion of technical behavior Simulate senses and apply them in an awareness system Design and implement AI in board games such as Tic-Tac-Toe and Checkers Implement efficient prediction mechanism in your agents with algorithms such as N-Gram predictor and naive Bayes classifier Understand and analyze how the influence maps work. In Detail Unity 5 comes fully packaged with a toolbox of powerful features to help game and app developers create and implement powerful game AI. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This practical Cookbook covers both essential and niche techniques to help you be able to do that and more. This Cookbook is engineered as your one-stop reference to take your game AI programming to the next level. Get to grips with the essential building blocks of working with an agent, programming movement and navigation in a game environment, and improving your agent's decision making and coordination mechanisms - all through hands-on examples using easily customizable techniques. Discover how to emulate vision and hearing capabilities for your agent, for natural and humanlike AI behaviour, and improve them with the help of graphs. Empower your AI with decision-making functions through programming simple board games such as Tic-Tac-Toe and Checkers, and orchestrate agent coordination to get your AIs working together as one. Style and approach This recipe-based guide will take you through implementing various AI algorithms. Each topic is explained and placed among other related techniques, sometimes building on the knowledge from previous chapters. There are also references to more technical books and papers, so you can dig deeper if you want to.

Similar books

  • Family History Digital Libraries
    By William Sims Bainbridge

    One named Sara and Timberlake had 11 male workers, 1 female worker, and 4 children workers, so it might have employed the Minor family.

  • Foundation Dreamweaver MX
    By Craig Grannell, Jerome Turner, Matt Stephens

    So here's what we need to do to arrive at our layout: s Create the main table to hold all the page elements. s Deal with the navigation area which is ...

  • Cisco CCNA Certification, 2 Volume Set: Exam 200-301
    By Todd Lammle

    This inclusive, two-book set provides what you need to know to succeed on the new CCNA exam. The set includes Understanding Cisco Networking Technologies: Volume 1 and the CCNA Certification Study Guide: Volume 2.

  • CompTIA Network+ Study Guide: Exam N10-006
    By Todd Lammle

    ... you can use: –a –A –c –n –r –R –S –s All nbtstat switches are case sensitive. Generally speaking, lowercase switches deal with NetBIOS names of hosts, ...

  • CompTIA Network+ Study Guide with Online Labs: N10-007 Exam
    By Todd Lammle, Jon Buhagiar

    ... you can use: –a –A –c –n –r –R –S –s All nbtstat switches are case sensitive. Generally speaking, lowercase switches deal with NetBIOS names of hosts, ...

  • CCNA: Cisco Certified Network Associate FastPass
    By Todd Lammle

    S The S reference point defines the point between the customer router and an ... with the letter E deal with using ISDN on the existing telephone network.

  • Stranger in the Chat Room
    By Todd Hafer, Jedd Hafer

    A sequel to In the Chat Room With God finds a group of teens contacted by a mysterious and increasingly malevolent character who claims to know about their encounters with the Almighty and challenges their beliefs. Original.

  • Error Correction Coding: Mathematical Methods and Algorithms
    By Todd K. Moon

    M M−1∑ k=0 −∞ ∞ k=0 The average energy per signal E s ∫ can be related to the ... we will deal primarily with additive white Gaussian noise (AWGN), ...

  • Security+ Training Guide
    By Todd King

    ... to deal with most , but unfortunately not all , of these potential threats . ... The S / MIME standard implements encryption for message content using ...

  • CCDA: Cisco Certified Design Associate Study Guide: Exam 640-861
    By Todd Lammle, Andy Barkl

    S reference point The S reference point defines the reference point between ... with the letter E deal with using ISDN on the existing telephone network.