The enjoyment of war-gaming is greatly enhanced if the battles (games) are played within well thought-out scenarios. Instead of simply lining up evenly-matched armies and fighting to the death, the players can have realistic objectives (such as the capture of a vital piece of terrain or delaying a superior enemy to cover a retreat) and be confronted with more challenging tactical decisions. Devising such scenarios can take a lot of effort, and more critically, time, which is always in short supply. This book is designed to take the time and effort out of organizing fascinating and challenging war-games set in the Northwest Europe theater of operations in 1944-5. In addition to 20 carefully devised scenarios of varying size and complexity, this book contains a concise introduction to the theater of operations and an integrated chronology of battles and campaigns, showing where the scenarios fit into the wider events. 'The scenarios were written for use with Pen & Sword's Battlezone WW2 rules but are easily adaptable to other major rule systems. For each scenario you will find * Concise introduction to the NWE theater of operations with chronology to place the scenarios in context. * 20 carefully devised scenarios of varying size and complexity. * Notes to allow adaptation to several leading sets of rules. * a war gamer-friendly map, showing players where to place terrain, buildings and other features that had an impact on the battlefield. It will also show initial dispositions (historical) and mark the point of entrance (or exit) of units during the battle. * Briefing notes on the context of the battle and the dilemmas and objectives facing each commander. * Orders of battle for each side and any other information required to set up. * Any special rules required (eg for extreme weather conditions). * Clear win/lose/draw conditions.
This book introduces the fascinating subject of ancient wargaming using the latest edition of DBA version 3.0.
"With the release of a new edition of the Flames of war rules there are a few changes to how the rules work.
This rulebook, along with its accompanying book Flames of war: special rules and warriors, 1939-41 and 1944-45, have been written so they can be used with all the great Intelligence Handbooks already available for Flames of war.
Donald Featherstone has revised his classic book on various battles. The book describes 15 key battles with the solo wargamer in mind. Including the enemy forces, terrain, enemy orders and other factors leading to surprise
This book gives potential admirals advice on how to fight their table-top naval battles.
The President was eating his breakfast , and McNamara was there . ... A message was sent back and the morning wore along and everybody was speaking in a very low tone of voice , and the Russian text was examined very carefully to be ...
The Return of the King: A Journey Supplement for the Lord of the Rings Strategy Battle Game
The Ruin of Arnor: A Sourcebook for the Lord of the Rings Strategy Battle Game
The author discusses fundamental principles and techniques governing the design and use of war games.
Operation Warboard: Wargaming World War II Battles in 20-25 Mm Scale