Intermediate ActionScript 3.0 for Game Development

ISBN-10
1877433632
ISBN-13
9781877433634
Category
ActionScript (Computer program language)
Pages
80
Language
English
Published
2009
Author
Jamie Campbell

Description

This guide has been written as a follow-on from 'Introduction to ActionScript 3.0 with a focus on 2D game development.

Similar books

  • Introduction to ActionScript 3.0
    By Jamie Campbell

    This book guides you through the fundamentals of programming in easy steps, from the basic terminology and building blocks through to a taste of advanced object oriented programming.

  • Flash di yi bu A flash di yi bu: ActionScript bian cheng pian
    By 陈冰

    在,可以使用 LocalConnection 类做到这一点,它可以在运行于同一台计算机上的任何两个或更多个 Flash 之间通信,不管这些 Flash 是位于同一个页面,还是位于不同的页面,甚至一个在浏览器中运行,另一个在独立的播放器中运行都可以通信。而且,更令你吃惊的是, ...

  • Le meilleur d'ActionScript 2.0
    By Colin Moock

    ... RDBMSResolver , WebServiceConnector , XMLConnector et XUpdate Resolver DataGrid b DateChooser Date Field Label a List v1 Loader b Media b MediaController , MediaComponents Display , MediaPlayback Menu d MenuBar NumericStepper ...

  • Developing Mobile Apps Using ActionScript
    By Matthew David

    Learn why you will want to use ActionScript3 when creating solutions for the iPhone and Android OS. Details what has changed from and what has stayed the same as earlier versions of ActionScript.

  • ActionScript 3.0 you xi she ji ji chu
    By 大漠穷秋

    Ben shu han gai le Flash you xi she ji zhong de suo you ji chu zhu ti, Bao kuo you xi tu xing de zhi zuo, AS3.0 yu fa ji chu, Shi jian ji zhi, Peng zhuang jian ce, Wu li mo ni, Gun ping xi tong, AI(ren gong zhi neng)Ji chu, Yi ji qian ru ...

  • ActionScript 3设计模式/Advanced actionscript 3 with design patterns
    By 派特森, 洛特

    本书共三部分16章,内容包括:系统设计、接口编程、模型/视图/控制器模式、单件模式、工厂方法和模板方法模式、事件、发送和加载数据等。

  • ActionScript 3.0 Design Patterns
    By Ben Smith, Koen De Weggheleire

    AdvancED ActionScript 3.0 is a fresh look and new approach to utilizing valuable, structural techniques and methods that are commonly used in the field of rich interactive application development.

  • Flash ActionScript 3.0 cong ru men dao jing tong
    By 精设·章, 登涛·胡

    本书主要内容:了解ActionScript 3.0,简单数据类型,复杂数据类型,流程控制,函数,显示对象,事件处理,Flash数学基础, Flash物理基础,面向对象编程基础,设计模式,Flash与服务器端程序间的通信 ...

  • ActionScript 3.0 錦囊妙計 - ActionScript 3.0 Cookbook

    ... ActionScript 已經超過六年,實驗 Flex 也將近兩年。在那段時間,他多半的成就都是開發多采多姿的網際網路應用程式。Sam 也成立了 Boston Flash Platform User Group ( BFPUG )的次團體,每個月探討設計模式。在他空閒之時,會試著更新其部落格、玩 Xbox ...

  • Flash ActionScript 2.0编程技术教程
    By 缪亮, 章精设, 白香芳

    ... 小球运动的水平速度 ySpd = 3 ; //小球运动的垂直速度 ballMove ( ) ; //调用小球运动的函数} //定义初始化变量的函数 ... 使用角度看,函数有如下两种。内置函数这是由 Flash 提供的,比如程序中的 onEnterFrame 事件处理函数,它的作用是不断执 行程序。不 ...