This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula.
Some games do lean into the confusion between siren and harpy, such as Dragon's Dogma, where sirens are a type of harpy. In Castlevania: Circle of the Moon (2001) and Castlevania: Aria of Sorrow (2003) sirens and harpies appear in the ...
... Video Game Character Content Analysis ', Sex Roles , 62 ( 11 ): 721–33 . Draycott, J. (ed.) ( 2022 ), Women in Historical and Archaeological Video Games , Berlin : De Gruyter . Dring , Christopher ( 2021 ), ' PlayStation Targets over 50% of ...
"Pt. 1 of this collection presents a history of women in Americanist archaeology, including a biography of Dorothy Hughes Popenoe who conducted early stratigraphic excavations in Honduras.
The collection spans the earliest days of archaeology as a discipline to the present, telling the stories of women from Scandinavia, Mediterranean Europe, Britain, France, Germany and Poland.
... [Game series], Bungie, 343 Industries, Ensemble Studios/Microsoft Studios, Xbox/Windows. Horizon Zero Dawn ( 2017 ) Guerilla Games/Sony, PS4. IL-2 Sturmovik ( 2001) 1C:Maddox Games/Ubisoft, PC. Kingdom Come: Deliverance ( 2018 ) Warhorse ...
characters when you're playing. ... always discover something interesting in the designs that our character art team came ... If someone posted a cool new cosplay or fan art in the middle of the night, I wanted to be up to see it.
Key Features Experience the unique stories of nearly two dozen female game developers, from old-school veterans to rising stars. Understand the role of women in videogames, from the earliest days of development to the present day.
Way back in 1971, the first commercially sold video game, Computer Space, despite being entirely gender-neutral in its ... These marketing tactics seem to be less about selling the game, and more about selling a lifestyle where women ...
However, there are few studies that begin with taking women as the focal point for understanding the past through ethnoarchaeology (stage 5). Certainly, a gendered past and gendered ethnoarchaeological studies that fully incorporate ...
Explores the work and history of 25 influential women in the video game industry and how their contributions ultimately built and transformed the medium that we know today