Selected topics and papers from the first international workshop on computer animation, held in Geneva in 1989, provide a comprehensive overview of the problems encountered in the rising field of computer animation. To foster interactive links between researchers, end-users, and artists, roundtables and discussions have been included as well as presentations of concepts and research themes such as keyframe to task-level animation, artificial intelligence, natural language and simulation for human animation, choreography, anthropometry for animated human figures, facial animation and expressions, the use of dynamic simulation, motion control and blur, and data-base oriented animation design.
State-of-the-art in Computer Animation: Proceedings of Computer Animation '89
The complete state-of-the-art guide to 3-D computer animation and imaging. Essential for visual effects production, computer games,online interactive multimedia, and more! Incorporating the latest computer animation techniques and...
303 THE PRINCIPLES OF KEYFRAME INTERPOLATION as applied to animating the position , orientation , shape and attributes of three - dimensional characters are reviewed in this chapter . A variety of three - dimensional computer animation ...
In this book, we present a wide range of applications of computer graphics. This book is a collection of 44 papers in various areas of computer graphics selected from papers presented at Graphics Interface '85.
A mixture of visual poetry and mathematics, computer animation is a discipline which can be approached from the directions of science, art and simple curiosity. This text seeks to bridge...
If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture.
In fulfilling these goals, the book additionally documents for the entire computer graphics community a major research effort in the interactive control of articulated human figures.
Written by specialists in teaching computer animation, this text addresses key international topics of computer animation, such as: mathematics, modelling, rendering, and compositing.
In my humble opinion, Chris Landreth's Academy Award-winning film “Ryan” not only raised the bar conceptually but underlines the fact that the animator, as filmmaker, should no longer be content to simply create more cartoon films or ...
Still from Grinning Evil Death, Bob Sabiston and Mike McKenna; © 1990, MIT, reprinted with permission. The publisher gratefully acknowledges ... Figure 1.5 from M. Travers, “Animal Construction Kits," in Artificial Life, C. Langton (ed.); ...