David Singmaster believes in the presentation and teaching of mathematics as recreation. When the Rubik's Cube took off in 1978, based on thinly disguised mathematics, he became seriously interested in mathematical puzzles which would provide mental stimulation for students and professional mathematicians. He has not only published the standard mathematical solution for the Rubik's cube still in use today, but he has also become the de facto scribe and noted chronicler of the recreational mathematics puzzles themselves.Dr Singmaster is also an ongoing lecturer of recreational mathematics around the globe, a noted mechanical puzzle collector, owner of thousands of books related to recreational mathematical puzzles and the 'go to' source for the history of individual mathematical puzzles.This set of two books provides readers with an adventure into previously unknown origins of ancient puzzles, which could be traced back to their Medieval, Chinese, Arabic and Indian sources. The puzzles are fully described, many with illustrations, adding interest to their history and relevance to contemporary mathematical concepts. These are musings of a respected historian of recreational mathematics.
In these 2-volume books, the readers shall have an adventure into previously unknown origins of ancient puzzles, which could be traced back to their Medieval, Chinese, Arabic and Indian sources.
Fascinating approach to mathematical teaching stresses use of recreational problems, puzzles, and games to teach critical thinking.
21 Adventures in Recreational Mathematics: Selected Writings on Recreational Mathematics and its History (In 2 Volumes) by David Singmaster Vol. 20 X Games: Training in Sports to Play in Mathematics by Tim Chartier Vol.
22 Mathematical Labyrinths. Pathfinding by Boris Pritsker Vol. 21 Adventures in Recreational Mathematics: Selected Writings on Recreational Mathematics and its History (In 2 Volumes) by David Singmaster For the complete list of volumes ...
Further References and Reading E. W. Adams & E. C. Benson, Nim-type games, Carnegie Inst. Tech. Report 13, 1956. I. Althöfer, Nim games with arbitrary moving orders, Internat. J. Game Theory 17(1988) 165–175. I. Althöfer & J. Bültermann ...
22 Mathematical Labyrinths. Pathfinding by Boris Pritsker Vol. 21 Adventures in Recreational Mathematics: Selected Writings on Recreational Mathematics and its History (In 2 Volumes) by David Singmaster Vol. 20 X Games in Mathematics: ...
0–486-47046-6 WOOLLY THOUGHTS: Unlock Your Creative Genius with Modular Knitting, Pat Ashforth and Steve Plummer. Here's the revolutionary way to knit — easy, fun, and foolproof. Beginners and experienced knitters need only master a ...
The present volume contains a rich selection of 70 of the best of these brain teasers, in some cases including references to new developments related to the puzzle.
The author presents a selection of pieces from his Scientific American "Mathematical Games" column, presenting puzzles and concepts that range from arithmetic and geometrical games to the meaning of M.C. Escher's artwork.
Join math detective in solving nearly 40 puzzles inspired by methods in computer science and mathematics. The Tower of Lego, Odd Doors Problem, Spies and Double Agents, many more. Solutions.