The book offers you the challenge to solve and learn from more than 500 endgame puzzles. The positions are carefully selected from real tournament competition, featuring a broad range of endgame scenarios - from pawn play and zugzwangs to manoeuvering and prophylaxis. Checkmating outcomes also are abundantly represented, since they are stapleendgame commodity, just like in other phases of the game. Some positions are highly instructive from purely pattern-based and theoreticalapproach, while others highlight calculation. Going through all of the problems will definitely enhance your endgameunderstanding, so that you can handle different types of structures, with fewer pieces included. Aimed at beginners to stronger intermediates, this book could be both a nice pastime and worthy challenge.