Games, Learning, and Society: Learning and Meaning in the Digital Age

Games, Learning, and Society: Learning and Meaning in the Digital Age
ISBN-10
1139510215
ISBN-13
9781139510219
Category
Psychology
Language
English
Published
2012-06-11
Publisher
Cambridge University Press
Authors
Kurt Squire, Sasha Barab, Constance Steinkuehler

Description

This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.

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