Smart phones, tablets, Facebook, Twitter, and wireless Internet connections are the latest technologies to have become entrenched in our culture. Although traditionalists have argued that computer-mediated communication and cyberspace are incongruent with the study of folklore, Trevor J. Blank sees the digital world as fully capable of generating, transmitting, performing, and archiving vernacular culture. Folklore in the Digital Age documents the emergent cultural scenes and expressive folkloric communications made possible by digital “new media” technologies. New media is changing the ways in which people learn, share, participate, and engage with others as they adopt technologies to complement and supplement traditional means of vernacular expression. But behavioral and structural overlap in many folkloric forms exists between on- and offline, and emerging patterns in digital rhetoric mimic the dynamics of previously documented folkloric forms, invoking familiar social or behavior customs, linguistic inflections, and symbolic gestures. Folklore in the Digital Age provides insights and perspectives on the myriad ways in which folk culture manifests in the digital age and contributes to our greater understanding of vernacular expression in our ever-changing technological world.
By this definition, the first citizens of the Internet were digital immigrants (Baym 1993, 199 5; Dorst 1990; Healy 1997; Hine 2000; Rheingold 2000; Turner 2008; see also Bennett, Maton, and Kervin 2008). The terms “digital native” and ...
1970, 162–66; Stewart and Bennett 1991, 24–29). Digital is conceived as artificial and solely visual as it depicts time in alphanumeric symbols or icons framed in mechanistic rectangles instead of analog's naturalistic circles and hands ...
and Nakamura, Digitizing Race. 50. boyd, “White Flight in Networked Publics?” 213. 51. Nakamura, Digitizing Race, 207. 52. Nakamura and Chow-White, Race after the Internet, 9. 53. Simon J. Bronner, “Digitizing and Virtualizing Folklore ...
Written originally as a fanfiction for the series Twilight, the popularity of Fifty Shades of Grey has made obvious what was always clear to fans and literary scholars alike: that it is an essential human activity to read and retell epic ...
"In the past fifteen years, file sharing of digital cultural works between individuals has been at the center of a number of debates on the future of culture itself. To some, sharing constitutes piracy, to be fought against and eradicated.
Cavanagh, A. (2010) Sociology in the Age of the Internet (London: McGrawHill Education). Chadwick, A. and Howard, P. N. (eds) (2010) Routledge Handbook of Internet Politics (New York: Taylor and Francis). Chambers, D. (2012) 'Wii Play ...
This volume explores the political repercussions of studying marginalised languages; the role of online tools in ensuring responsible access to sensitive cultural materials; and ways of ensuring that when digital documents are created, they ...
This book is based on contributions to the project Rhythm in the Age of Digital Reproduction (RADR), a five-year research project running from 2004 to 2009 that was funded by the Norwegian Research Council.
The Internet Audience: Constitution & Measurement. New York: Peter Lang. Blank, Trevor J. 2007. “Examining the Transmission of Urban Legends: Making the Case for Folklore Fieldwork on the Internet.” Folklore Forum 37: 15–26.
“Pattern in the Virtual Folk Culture of Computer- Mediated Communication.” In Folk Culture in the Digital Age: The Emergent Dynamics of Human Interaction, edited by Trevor J. Blank, 1–24. Logan: Utah State University Press.