Creating web designs and site content in Macromedia Flash MX can be a lot of fun, but there are always tasks that you'll want to do again and again. It's always a bit of a hassle to have to keep recreating and tweaking the same old content or functionality in different projects, so why can't you just reuse what you've created? With components, you can do just that! Flash MX Components enable the creation of self-contained design building blocks that can be simply dragged and dropped into any Flash movie. They are flexible enough to be easily customized to take care of many different tasks. No fuss, no bother—you can repurpose the standard elements of your design, application, or game, and use them over and over again. But wait, it gets better! Components can be used by anyone, not just the person who created them. So in this book, we've done all the hard work for you and collected together the Most Wanted components that will make your life easier. In this book (and on the CD), you'll find a perfect combination of creative and functional components from some of today's leading Flash designers and developers. Just look at the fantastic components yo'llu get: Event Calendar Text Editor News Feed Tool Tip Sketch Pad Video Player Image Scroller Pattern Generators Tab Control Sliding Panel Color Picker Game Player Selector Particle Emitter Layout Manager Data Grid Movie Loader Image Modulators XML-to-ActionScript Converter Virtual 3D Trackball Text Animation Dynamic Text Manager Each of these components is included on the accompanying CD, ready to be incorporated into your designs, along with plenty of example files giving practical demonstrations of their use. On top of that, each chapter in this book presents a comprehensive designer-oriented guide that will help you to get the most out of using all of the featured components. If youre a Flash designer, of any ability from novice to professional, this book will increase the power of your Flash designs and enhance your project workflow—instantly!
The authors give you all you need to know to create the most commonly requested and popular Flash visual effects and movies on the web with fast and fun examples.
... can take on a large array of colors and everything scales accordingly - dark gray becomes a dark color , and light gray becomes a light color . ... cTransform . ab = 0 ; = 0 ; 0 ; 0 ; = Next , with every frame , we're changing the r.
[1] = ["pop", "Minogue", "Timberlake", "Spears"]; music [2] = ["musical", "Rogers", "Hammerstein", "Gilbert"]; music.[3] = ["alt", "Coyne", "Wagner", "Oldham"); - search = "Gilbert"; for (i-0; i-music.length; i3-4) { for (j=0; ...
... and in the forthcoming friends of ED book Flash MX Components Most Wanted (http://www.friendsofed.com). 6. Drag the scrollbar component onto the stage, and make sure you drag it actually into the text box before releasing the mouse ...
Each chapter in this book represents the detailed step-by-step tutorials describing the design and construction of a complete game, ready for the reader to customize or incorporate the principles within their own games. * First Flash MX ...
As such, this book does not assume that the reader has access to expensive video-editing software. All you need for this book is access to Flash MX, and some imagination.
by Bruce Herbert and Diana Johnson ofSorenson Media Creative boundaries are being blown apart as Macromedia Flash MX ushers in a new era of moving images on the Internet.
It is indeed a book in itself and friends of ED have published Foundation Dreamweaver MX to cover this. As well as the basics of this leading WYSIWYG tool, you'll learn all the advanced Dreamweaver MX techniques, as well as connecting ...
Flash 8 introduced a vast array of image features, such as blend modes and filters as well as ActionScript's powerful BitmapData object, and this book covers all those effects in their CS4 form, as well as the graphical options that are ...
Flash MX Designer's ActionScript Reference (book) 99 Flash MX Most Wanted: Effects and Movies (book) 113 Flash MX Upgrade Essentials (book) 99 flying rocket (tutorial) 213–219 creating motion tween 218 creating rocket model 213 defining ...