The number of digital gamers is increasing worldwide, but public debates about digital games commonly focus on questionable game content or problematic gaming behavior. This book offers a broader ethical perspective on digital game cultures, presenting theoretical and empirical work on the ethical dimensions of the development, production and distribution of digital games, as well as issues relating to responsible gaming and the pedagogical use of digital games. Questions of the communicative-cultural change in game cultures are linked with questions of media education and media ethics. With such a comprehensive approach, the volume promotes ethical discourse on digital game cultures.
"This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by ...
Drawing on concepts from philosophy and game studies, Sicart proposes a framework for analyzing the ethics of computer games as both designed objects and player experiences.
This book explores ethos and games while analyzing the ethical dimensions of playing, researching, and teaching games.
The Videogame Ethics Reader
No one is actually harmed by committing a violent act in a game. So, it cannot be morally wrong to perform such acts. While this is an intuitive argument, it does not resolve the issue.
"This book addressing an emerging field of study, ethics and gamesand answers how we can better design and use games to foster ethical thinking and discourse in classrooms"--Provided by publisher.
This book is a translation of the original German 1st edition Ethik des Computerspielens by Samuel Ulbricht, published by J.B. Metzler, an imprint of Springer-Verlag GmbH Germany, part of Springer Nature in 2020.
K. Schrier and D. Gibson (Hershey, PA: IGI Global, 2010), pp. 239–261). 15. Becker, “Choosing and Using Games in the Classroom.” 16. For further information, see D. Simkins, “Assessing Video Games for Learning,” Learning, ...
The book argues that it is more productive to consider what individuals are able to cope with psychologically than to determine whether a virtual act or representation is necessarily good or bad.
For emotions and SEL in developing a civic identity, see D. Donahue- Keegan, J. Karatas, V. Elcock- Price, and N. Weinberg, “Social- Emotional Competence: Vital to Cultivating Mindful Global Citizenship in Higher Education,” in Engaging ...