New windows-based version coming soon. Flexibility is the key word for this outstanding simulation. Your students, whether undergraduate or MBAs, will find the challenges and decisions which must be made rewarding. The Marketing Game! is several simulations in one! Faculty can easily select the number of decision areas, thereby determining the skill level which is required to compete effectively. In designing this simulation, the primary goal was that it be rich in student interest and realism and yet, create a strategic planning environment where random events would not mask the relationship between good decisions and the results achieved. The secondary, but just as important, goal is that participants be challenged yet still have fun. The third goal, being in the classroom themselves, the authors felt it was important for instructors to be able to diagnose how participants are progressing in a quick and easy manner. The primary focus of The Marketing Game! is on effective marketing strategy planning in a competitive environment. This gives the students the opportunity to experience the role of a marketing manager first-hand by analyzing markets and targeting market needs.
本书介绍游戏的实用性和潜力,讨论将游戏与业务运营结合起来后,对个人,公司和业务产生的影响.全书分为三个部分.第一部分是第l章到第4章 ...
The Marketing Game is a competitive marketing strategy simulation that allows students the opportunity to apply their marketing knowledge in a fun and interesting way.
The Business Strategy and Policy Game
The Organization Game: A Simulation in Organizational Behavior, Design, Change, and Development
The Organization Game: A Simulation : Administrator's Guide
Instructor's Manual, The Organization Game: A Simulation in Organizational Behavior, Design, Change, and Development
This is a behavioral simulation that provides students and managers the opportunity to engage in managing a realistic organization over its life cycle.
... the gamebook is based on solving a mystery in a fictitious corporation. One of the characters is guilty, and it is [the reader's] job to try to find out who that person is and what he or she did.-Pref.
A collection of 50 games, exercises and activities that teach lessons about communication, cohesiveness and participation, while promoting group synergy.